Small late night update!


Nothing huge this time around, just a couple bug fixes and little wording changes. I did add a silent handheld rotary tool to the burglary gear, which is something I greatly wish I had in real life for my job. 

The only big thing is I've removed the Incarceration rules from the game entirely. They were a holdover from this game's birth as a hack of a hack of Blades in the Dark, and I never really cared for those rules. Why would the powers that be in Bay Megacity ever let shifts, demons, or space aliens go? Now, anyone arrested or turned over for imprisonment are sentenced to life, never to be seen again... unless you have the right connections. The upgrade "The Vault Contacts" now releases one inmate from The Vault, but with a trauma for their troubles, and can  be taken twice. 

My inspiration for this change was actually Dogs in the Bark by Tim Denee, a legitimately awesome Blades hack where you play as weirdly sapient dogs locked in constant gang battles with other packs of criminal animals. In that game, getting arrested means getting chopped up and sent to the cannery. Brutal!

As always, thank you to anyone reading this drivel, along with the posts going through my game a chunk at a time I've been making on the Blades in the Dark reddit lately. The small bits of engagement I get really keep me going, and I appreciate every comment I receive.

Stay cool, Villains!

Files

Bay of Villains 1.5.pdf 2 MB
92 days ago
Bay of Villains Player's Kit 1.5.pdf 1 MB
92 days ago

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